#ts2 to ts1
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converted nervous subject into ts1, lol
he's living his life, good for him
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the sims!!!!
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As a Sims 2 player one of the most eerie things about playing the original game isn't necessarily the creepy/more liminal aesthetic or the repetitively endless gameplay, but the fact that almost all the pre-made Sims from the original game are inexorably doomed by the narrative.
There's something odd about Pleasantview specifically, where the majority of the returning Sim families live (save for Tara Kat, who seems... relatively fine). Like, the concept of the game is that twenty-five years have passed, and all of the returning characters are pre-baked into character arcs that communicate an unavoidable truth: You, the player, failed.
Bella Goth will disappear. Her brother (though in the original Sims we aren't aware that Michael Bachelor is her brother) will die, possibly murdered. Mortimer will be lost and alone. Cassandra will be stuck in an unloving engagement. The Newbie's daughter will be impoverished, a single mother whose husband died young, with two boys and another on the way. Daniel Pleasant will grow up to be a cheater. Jennifer Pleasant will never be an athlete like she wanted (her brother will). And though poor Johnny Burb never mentions Tucker anymore, you know that old dog died years ago. The Roomies, the Mashugas, the Hicks, the Charmings - all leave town... or worse, die out.
I think about Jeff Pleasant's bio in the first game: "Jeff and his family are new to the neighborhood. Can you help Jeff provide for his family and fulfill his lifelong goal of being the first man to walk on Mars?" And how it contrasts to Daniel's in the second: "Since his father Jeff died without achieving his dream of going to Mars, Daniel has felt an overwhelming guilt."
And sure, you can save the families of Pleasantview. You can choose for Mary-Sue to not go to work that day, or maybe Daniel never pursues Kaylynn Langerak again. You can give Cassandra a happy marriage, tame Don Lothario's womanizer ways. You can financially save Brandi Broke. You can get John Burb another dog. You can get Jennifer the career she always wanted. You can defy the scripted in-game prompts and say "No. I don't want to play like this." You can break the cycle, every time you play.
And yet, at the end of the day, no matter what you do... uninstalling the game and reinstalling it, maybe just deleting that Neighborhood folder, they are reset back to exactly where they were again. They're doomed to repeat it forever.
The game makes it clear that there are some things you aren't meant to change. A genie lamp or a Resurrect-O-Nomitron can bring back sims like Michael Bachelor, but you will pay for it in your neighborhood deteriorating to corruption. And no matter what you do, no force in the universe can bring Bella Goth back. The one in Strangetown isn't even really her, after all. And maybe she isn't. They say they deleted her in development, replaced her with a clone. Maybe that's what Bella Goth in Strangetown is. A clone. Maybe we were wrong, after all. Maybe she was never abducted by aliens. Maybe Don Lothario killed her. Maybe Dina Caliente killed her. Maybe Mortimer did. But you can't bring her back, no matter what you do. Recreate the original Bella, pixel by pixel, extract her data, make your zombie Bella. Build your own monster. Create a sim. But she will never recognize her family. Never see them as her own.
And she was never meant to.
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FAQ
A pinned post for mobile users and newbies
WHAT IS SIMBLREEN?
Check out our About page!
HOW DO I PARTICIPATE IN SIMBLREEN?
If you'd like to participate this year, please check out our Visual Guide here! After that, you can sign up via the link below.
➡️➡️➡️Sign up HERE
If you have any more questions after the guide, check the answered asks or just ask us
WHEN IS THE EVENT?
We post a Schedule every year around the first few weeks of September. You can find all the past schedules here.
2024 dates:
Weekend 1: October 18-20 Weekend 2: October 25-27
WHERE CAN I FIND A LIST OF THE PARTICIPANTS? HOW CAN I ANNOUNCE THAT I WILL PARTICIPATE?
Usually people will simply announce their participation directly on their blog, with the tags - #simblreen, #simblreen participant, or #simblreen2024. Tag us directly and we'll boost your post.
DO NOT USE THE SIMBLREEN HASHTAG IF YOU PLAN ON PAYWALLING YOUR "GIFT".
Official list of participants (2024!)
Frequently asked questions
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Very FIRST Sims Game
Did you know that there was a sims game…BEFORE the sims 1?
The Sims Steering Committee was an initial prototype of the game, released on June 4, 1998. I've read that this prototype was given to EA to greenlight the full production of the Sims - although, I'm unsure if that's 100% true.
It's fully playable! You can get it though this LINK
I've played it before and honestly found it quite interesting how good the simple demo of a game can be? Albeit there are issues, it's fun!
There are four scenarios in this version, which were never included in the main game. They're called 'The Accident', 'Girls Just Wanna Have Fun', 'The Kiss' & 'The Money Pit'.
The scenarios take the player through what your sims are capable of...in the style of a interactive tutorial!
You even get to explore the first ever Sims neighbourhood! It's called Happy Acres. I wish we got Happy Acres in the main Sims game...I might re-create it for the sims 2 sometime.
There are many videos online & on youtube about the game if you search up 'The Sims Steering Committee', so here is the link to one → CLICK HERE
The Cutting Room Floor gives you more details about the demo, if you'd like to read more!
#sims#the sims community#the sims#first sims game#game#video game#ts#ts1#ts2#ts3#ts4#sims 3#sims 4#sims 2#old game#old games#archive#fun fact#did you know#did you know?#facts#the sims cc#hardware#youtube#show us your sims#y2k#sims game#sims games#first#first sims
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A Letter to Talented Creators
I've been part of this community for 20 years, watching artists rise, fall, leave for new journeys, or simply stop playing or creating. We've received amazing content, but we've also missed out on much.
I wonder how many of these artists could still be creating extraordinary content if they had the support of their communities. It’s common to encounter cliques of creators who vilify anyone considering making a living doing what they love. They’ll use every trick to convince you that not only do you NOT deserve it, but that pursuing it somehow taints you.
With every new friend and artist I meet, my first advice is always: FIND a way to monetize what you do. I believe that if you have the chance to make a living doing what you love, you gain MORE TIME to do what you're great at and, especially, what others love.
Besides, you don’t need everyone’s support—just those who, like me and many other players, are willing to contribute to ensure you have the time you need to keep producing and delivering something only you can create. There are ideas that haven’t been thought of and projects that haven’t been started. Life brings unexpected situations, and we never truly know what goes on behind the scenes for each person who shares their art with the world.
Let me tell you, people are willing to support you. In reality, there are more people willing to support a creator than those who aren't. The difference is that those who are willing don’t make as much noise, but they genuinely enjoy helping an artist who continually exceeds expectations.
I know some people think, “If I make money from this, I’ll have to commit to a level I’m not willing to.” And if that’s the case, that’s fine. You don’t have to if you don’t want to. However, I see this commitment as something positive, but I respect those who disagree. As an artist, you want a certain level of "healthy" pressure. After all, art requires it—not too much pressure, but not too little, either.
Criquette, for instance, is one of the best creators for The Sims 2 in my view. He made incredible things that nearly every player has used. He was ambitious on a level I’ve rarely seen. But he’s been inactive for years. I wonder how much more he could have created if he’d been able to monetize his work—cover household bills, put food in the fridge, or handle basic expenses. How much more time he might have had to create and share? How many brilliant things we could have today in The Sims if he were still here? But he wasn’t monetized, and maybe he was never interested in it, and that’s okay!
For every artist who monetizes, there are many who prefer to do it as a hobby. And that’s wonderful. There are many runners who do it for well-being, pleasure, social connections, or the benefits it brings to life. However, there are those who run professionally. They commit to a level an “amateur” NEVER would. They undergo training that a casual or hobbyist runner would NEVER endure. They maintain diets that others would NEVER tolerate. But the fact that some monetize running and turn it into a career doesn’t prevent others from running for love, fun, or enjoyment.
So, what I’m trying to say is: it’s all okay. If you believe monetizing your talent would give you more QUALITY time to sit and produce what you love, give you the chance to take someone you love to a special restaurant simply because you can, or allow you to be BETTER at what you do because it frees you from worrying about adult responsibilities—then do it!
Be prepared for the noise others will make, but remember that those people aren’t your target audience. Even if they make noise, they don’t consume what you produce. And if they do, they might do so in secret—because attacking a creator and consuming that creator’s work is contradictory. But believe me, there’s often more inconsistency than consistency in this world. And that’s okay!
Remember that on the other side, there are many kind people who don’t mind contributing a small, medium, or even significant amount to support a creator they love, appreciate, and benefit from. Keep this in mind when considering monetization, no matter which version of The Sims you create for. If there’s even one person willing to support you, that’s all you need to start.
I am sure that with this, you’ll have more time, more quality of life, more joy, and a healthy commitment to push yourself in a positive way to give back to your audience for the support and love they have for what you create.
If I have time to create and contribute today, it’s because of these people. They’ve changed my life, shown me that I have the chance to live the life I genuinely want for myself rather than the life circumstances might have dictated. They show me daily that I can LOVE what I do and make a living from it, and that monetizing it doesn’t take away my love for it—instead, it enhances it. I hope you consider my words.
In the end, remember this phrase: “Beyond daily life and what others think of you, what do you think of yourself?” Your value is something only you define. People will respect you to the extent that you respect yourself. If anyone says you don’t have a place “here,” remember, we’re always speaking about ourselves.
We can only give to others what we have, what we are. Trust in your talent and find a way to monetize it, whatever it may be—whether it’s making jarred cakes, selling pudding door-to-door, or creating content for The Sims. I’ve done all these things, and if I’ve learned one thing, it’s that our circumstances change according to our sense of worth. When we recognize that every job has value and that there’s nothing wrong with making a living if you’re providing benefits to others with what you have to offer... So follow your heart. Take risks, give it your all, and be the artist you want to be, because there are people ready to support you. You deserve it, and you will succeed. I hope this letter reminds you of your worth.
Never forget that each of your creations is a unique expression, something only you can bring to the world. May that value and uniqueness always guide you and give you the confidence to keep doing what you love.
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Update to my Recreation of the Livin’ Large Tragic Clown Paiting
(The original was made 8 years ago! Just replace the file with this one if you had it. Recolours should be preserved.) I cleaned up the original code, which was taken piecemeal from the Snapdragon bouquet. It now impacts only the Social, Fun, and to a lesser extend Energy and Comfort needs. Sims will also (very occasionally) cringe, cry or laugh in confusion, and think of clowns. This is a hidden interaction on the painting. I also replaced the Snapdragon smoke sfx by confetti from the Happy Holiday pack. See the preview picture. (The object should still work without that EP, minus the visual effect.) It is found in Decorative/Wall Hangings for 513$. -> Download at SimFileShare
Update:
Here are purely decorative versions of the painting for people who don't want to torture their Sims: -> Same GUID as the original, replaces it, picks up existing recolours. -> New GUID, can be used alongside the original, textured repositoried to it. Chose only one!
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Iconic, historic, groundbreaking - our founding mothers and fathers.
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The Bollen Queen Lounge & the Founder's Park
This historic replica of the third replica of the original Bollen Queen Riverboat was officiated in the 5th anniversary of Old Town. In its heyday, the boat was used to cruise the deltas and cross the lake as a gambling vessel. Now, the beautiful old boat permanently moors at the dock of Founder's Park as a restaurant, bar, and lounge for all to enjoy.
The view from the back of the riverboat and the Founder's Park. It's probably Gunther Goth or somebody important. Who knows! Kinda looks like him.
The entry staircase, the inner foyer, and the restaurant.
The bar, the music lounge, and the poker lounge.
And finally, the top deck. It was such a pleasure to build this one while listening to Cruisin' the Delta by the Zydeco Flames (a soundtrack of The Sims Unleashed).
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morty n bella morty n belllaaaaaaa <333
#ts2#pleasantview#the sims 2#bella goth#mortimer goth#ts2 fanart#moths art#ts2 premades#ts1#ts1 fanart
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Olde Thyme Restored Oven and Olde Thyme Victual Preservatorium from The Sims to The Sims 2
Happy 24th anniversary to The Sims! I wanted to convert more for the anniversary, but I hope this suffices for now. These two beautiful gems were created by Lazy Duchess, (credits go to them!) All I did was edit the model in hopes to achieve a seamless conversion from FreeSO. Since these objects are unique, I had a hard time getting them to function the way I wanted in The Sims 3 and The Sims 4, so this download is only for The Sims 2 right now. Price and motives are the same as they are in the original game, info below the cut.
The Sims collection file for The Sims 2 can be found on my collection files page: Found Here
Big thank you to @lazyduchess for their gorgeous models!
Downloads:
Olde Thyme Restored Oven - SFS | Patreon Olde Thyme Victual Preservatorium - SFS | Patreon Enjoy my work? Consider becoming a Patreon or buying me a coffee!
Olde Thyme Restored Oven Information: Currently Only Available For The Sims 2 Mesh and textures were recreated by Lazy Duchess. Converted by me. Price - §1,600 Category - ‘Appliances > Cooking’ Polycount - 2342 Texture Size - 1024x1024
Olde Thyme Victual Preservatorium Information: Currently Only Available For The Sims 2 Mesh and textures were recreated by Lazy Duchess. Converted by me. Price - §2,750 Category - ‘Appliances > Refrigerators’ Polycount - 1994 Texture Size - 1024x1024
#1t2#sims#the sims#1t2 conversion#ts2 cc#ts2 appliances#ts2 buy cc#sims2cc#the sims 2#sims 2#madrayne#madraynesims#ts2 buymode#ts2#ts1
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this half-assed ts2 to ts1 repainted antonio monty model is truly an embodiment of the curse of obscurity i casted upon myself for being a ts1 fan and a veronaville stan simultaneously.
and i accept my fate
#ts1#the sims 1#sims 1#ts2#the sims 2#veronaville#antonio monty#i know he looks meh but it was my first attempt at repainting the ts1 textures
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Simblr.cc
I made a website!
Now you've probably seen the attempt before, people getting mad at tumblr and then making a 'Simblr' (Tumblr clone). Though, despite tumblr being sometimes a bit frustrating because of their changes, that's not why this site came to be...
I wanted a place where Storytellers, Creators, and just generic sim players can all be together and get the exposure and fun that they deserve.
Not only that, but also for a place where the TSM community and TS1 can belong somewhere too without the use of a forum.
And eventually, I hope we can make it the home for Life by you and Paralives when that comes out :)
Plus, it's also NSFW friendly! While the site is initially PG-13, we've got tags and profile settings that allow you to browse NSFW items as well.
Simblr.cc:
Discord:
What can I find on Simblr.cc exactly?
Anything for all sims games, really! TS1, TS2, TS3, TS4 and TSM
Practically anything you technically can find on Tumblr and really other sim websites. We've got...
Mods
I've specifically made filters for different games, and their needs in mind. For example, for TS2 there are so many awesome game fixes out there and clean templates, that you'll be able to navigate and find this easily.
Not only that, items can also be put in multiple categories! Especially great if you've uploaded a set!
You can also find Testers wanted only mods here if you feel like helping out fellow simmers with testing!
NOTE:
Mods do go through a "queue", but not in the same way as you may have experienced on MTS or TSR. I merely check if it's flagged as NSFW correctly, and then it's good to go! :) So the waiting time will be much less!
See TOU: Click me!
Eventually, I may see if I can get a bypass system in place, but that really depends on if NSFW isn't too confusing.
Work In Progress
To show off your work to others! Even if it's project #94882 that may never get released, any WIPS are fine!
Stories
It's really difficult to find new Sim stories or Legacies on Tumblr, let alone for these writers to get people to read their awesome stories! Hopefully this should make the process much easier now!
Also! You got any comic or "movie/cinematic" like stories? No problem! Just check the "carousel only" option, so no description needed!
Feed
... and for the Simblrs here, a feed to see all the people you follow, their content (stories, WIPs, mods and general posts)! Or, simply check out sitewide, or even game-related, what people have been posting!
Customizable profile pages
Just like tumblr, you can make your own profile page! With it's own colours and a pre-made theme. (if you need a different profile page, though, Let us know on the discord)
Want a peek? Here you go:
What about moderation?
While there's a report system in place, and the items in the queue are checked for NSFW, but users could still turn their non-NSFW to a NSFW, items may be stolen. So do report these as that will never be condoned!
Additionally, all comments you get on your mods, story, etc. Those are primarily moderated by you. You can delete them, you can turn comments off even if you'd like. If things really go wrong, you can always ask an admin.
Got any ideas? Feel free to share!
Since I really wanted it to be a website we all create together in some degree, if you have any features you're missing or would like to see, feel free to share on the discord!
Where are the Advertisements?
If you're currently not seeing them as of reading the post, that's because that's still being set up. This is merely to cover the cost of the website! Though, I promise you I won't bombard the site with ads, as that's just annoying.
#The sims 1#the sims 2#the sims 3#the sims medieval#the sims 4#sims 2#sims 3#sims 4#sims medieval#ts1#ts2#ts3#ts4#tsm#sims 1#simblr.cc#simblr
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my man eating a veggie burger
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First EVER Sim
Did you know that the first sim EVER was named Edith Bunker?
She was based on a character of the same name from the TV show ‘All in the Family’
#sims#sims 1#ts1#sims community#the sims community#the sims#my sims#simblr#did you know#fun fact#sims 2#the sims 2#ts2#ts3#sims 3#the sims 3#show us your sims#sims fun fact#edith bunker#sims 4#the sims 4#ts4#sims gameplay#gameplay#sims 2 gameplay#sims 1 gameplay#sims 3 gameplay#sims fact#sims facts#didyouknow
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